“Can you Save Larry?”
It’s time for Ludum Dare again. Let’s see if I can survive this time (this post will be updated).
Updated (9/15/12) Well, I finished something called EvolveLarry since the Ludum Dare theme was “Evolution”. My goal was to make a complete mobile game. Not just some new mechanic that no one has ever seen, but a workable and semi-polished game. My secondary goal was to have it finished and submitted to the Apple Store a week later. So how did I do? Well, it’s over my personal deadline, but I’ve managed to polish, expand the game and get everything ready to submit.
You can play the original Ludum Dare 24 submission here:
You can download the Free final version on the Apple App Store here: (To be added shortly…)
Here’s how my game did: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=8124
Overall, I had a blast! I certainly picked up some good tips and knocked down some hurdles. I’ll be back in August for the next event. I think there’s still about 500-600 games I have to check out.
Just posted by Ludum Dare compo game after 48 hours. It came out nicely, although it could use some polishing. I need to fix the physics on the mech legs and also do something better with the laser and damage/health displays. You can play it here for now: http://www.ludumdare.com/compo/author/gregdevice/
There should be somewhere around 1,000 entries. Once the site traffic drops down I start checking out what everyone made.